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Softonic Rating:
Very good810
License:
Demo
Added:
October 11, 2007
Publisher:
Website
File size:
734.8 MB
Downloads:
411
Nick Mead

“First person combat game in an aerospace compound”

by Nick Mead

F.E.A.R. Perseus Mandate is a new chapter in the F.E.A.R. trilogy which offers all the original thrills of the first game but brings a new scenario and new missions to complete. Possibly the major difference you'll notice however is that this chapter is considerably quicker than the original.

Like in the original game, in F.E.A.R. Perseus Mandate you use a range of specialised arms and a few added physical extensions that enable to dodge enemy bullets and hunt the haunted spirits which follow you throughout the game. In fact, this is a genuinely haunting game and lives up to the F.E.A.R. tag. The game employs what the developers call "rag-doll" graphics meaning that when you shoot someone, the physical reactions are incredibly realistic.

Add this to the arsenal of weapons you can choose from such as particle beam weapons and laser guns, you'll have fun simply blowing the hell out of people. Be warned though that the difficulty level is very high on this chapter and you'll do well to even pass the first stage on your first few games.

A great first person combat game that will have you hooked and haunted for hours.

Languages:

English

Limitations:

One level

OS requirements for F.E.A.R. Perseus Mandate:

  • OS: Win2000/XP/Vista

Minimum requirements:

  • Processor: 1,7 GHz
  • Memory: 512 MB
  • Video: 64 MB
  • Free space: 1.2 GB
  • DirectX 9.0c

Recommended requirements:

  • Processor: 2,8 GHz
  • Memory: 1,0 GB
  • Video: 256 MB
  • Free space: 1,2 GB
Pros
  • Superb action effects
  • Haunting soundtrack
Cons
  • Action is sometimes too fast
  • Difficulty level is high for beginners
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From the publisher of F.E.A.R. Perseus Mandate

F.E.A.R. First Encounter Assault and Recon is a first-person close-quarters combat game for the PC. The story begins when a paramilitary force infiltrates a multi-billion dollar aerospace compound, and the government responds by sending in Special Forces.

The group loses contact with the government when an eerie signal interrupts radio communications and when that interference subsides moments later, the team has been destroyed. That's where you come in. As part of a classified strike team created to deal with the crisis.

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